Adventure

Introduction to Adventure!

Start an adventure do [p]adventure and anyone can choose to attack the monster, to talk with the monster, to pray to the god melodies for help, or to run away from the monster. The more people helping the easier it is to defeat the monster and acquire its loot.

Classes can be chosen at level 10 and you can choose between Tinkerer, Berserker, Cleric, Ranger and Bard using [p]heroclass.

Tinkerers can forge two different items into a device bound to their very soul. Use the forge command. Berserkers have the option to rage and add big bonuses to attack, but fumbles hurt. Use the rake command when attacking in an adventure. Clerics can bless the entire group when praying. Use the bless command when fighting in an adventure. Rangers can gain a special pet, which can find items and give reward bonuses. Use the pet command to see pet options. Bards can perform to aid their comrades in diplomacy. Use the music command when being diplomatic in an adventure.

Occasionally you will earn loot chests from the monsters use [p]loot [rarity] to open them and become stronger.

Sometimes a cart will stroll past offering new items for players to buy.

To view your stats and equipment do [p]stats and [p]backpack.

You can use earned credits to enter the megaverse and fight a mega version of someone on this server to earn more experience points and level up faster using [p]negaverse [number_of_ryo].

    Command -

  • >adventure - This will send you on an adventure.
  • You play by reacting with the offered emojis.

  • >backpack - This shows the contents of your backpack.

Sub commands for backpack -

  • Selling: >backpack sell item_name.
  • Trading: >backpack trade @user price item_name.
  • Equip: >backpack equip item_name.
  • >bless - [Cleric Class Only] - This allows a praying Cleric to add substantial bonuses for heroes fighting the battle (10 minute cool down).
  • >convert [box_rarity] [amount=1] - Convert normal, rare or epic chests.
  • Trade 5 normal treasure chests for 1 rare treasure chest. Trade 4 rare treasure chests for 1 epic treasure chest.

  • >loot [box_type] [amount=1] - This opens one of your precious treasure chests.
  • Use the box rarity type with the command: normal, rare, epic or legendary.

  • >music - [Bard Class Only] - This allows a Bard to add substantial diplomacy bonuses for one battle (10 minute cool down).
  • >negaverse [offering] - This will send you to fight a nega-member!
  • 'offering' in this context is the amount of currency you are sacrificing for this fight.

  • >pet - [Ranger Class Only] - This allows a Ranger to tame or set free a pet or send it foraging (2 hours cool down).

Sub Commands

  • >pet forage - Use your pet to forage for items.
  • >pet free - Free your pet.
  • >rage - [Berserker Class Only] - This allows a Berserker to add substantial attack bonuses for one battle (10 minute cool down).
  • >skill [spend] [amount=1] - This allows you to spend skill points.
  • >skill attack/diplomacy/intelligence.
  • >skill reset - Will allow you to reset your skill points for a cost.
  • >stats [user] - This draws up a charsheet of specified member.
  • >stats - This will open your stats.
  • >unequip [item] - This stashes a specified equipped item into your backpack
  • >unequip name of item or >unequip slot You can only have one of each uniquely named item in your backpack.

Adventure Alerts -

  • >adventurealert add - You'll get Notifications for all adventures.
  • >adventurealert removeuser [user] - Remove a specific user ID from adventure alerts.
  • >adventurealert role [role] - Add or remove a role to be pinged when an adventure has started
  • >cartalert add - Add or remove yourself from cart notifications
  • >cartalert removeuser [user] - Remove a specific user ID from cart alerts.
  • >cartalert role [role] - Add or remove a role to be pinged when the cart appears
  • >dragonalert add - Add or remove yourself from dragon role pings
  • >dragonalert removeuser [user] - Remove a specific user ID from Dragon Alerts.
  • >dragonalert role [role] - Add or remove a role to be pinged when a dragon appears
  • >minibossalert add - Add or remove yourself from miniboss notifications
  • >minibossalert removeuser [user] - Remove a specific user ID from miniboss alerts
  • >minibossalert role [role] - Add or remove a role to be pinged when the mini boss appears.

Rebirth

A rebirth is basically like giving up all your money and gear in order to increase the base stats of your character to continue adventuring.

Users now have the ability to rebirth at max level, This can be used to reset a character back to level 1.

Upon rebirthing your character gains increase base points to all stats.

The number of points for rebirthing varies based on the number of total rebirths your character has

  • Between 1 - 9 rebirths you get 2 base stats per rebirth
  • Between 10 - 19 rebirths you get 1 extra base stats per rebirth
  • Between 20 - 29 rebirths you get 5 extra base stats per rebirth
  • After 30 rebirths you get 3 extra base stats per rebirth

Characters are guaranteed some item chests after their rebirth -

  • 1 common chest per 5 rebirths they have
  • 1 rare chest per 10 rebirths they have
  • 1 epic chest per 20 rebirths they have
  • 1 legendary test per 50 rebirths they have

Stuff that actually change owo

    As your rebirths increases the following will change -

  • The amount of XP you gain for activities will also increase
  • The amount of currency you gain for activities will also increase
  • You will get a better items from loot chests
  • The amount you sell items for will be higher
  • Characters with more rebirths will be more likely to encounter stronger monsters that will rebirth more XP
  • Character with more rebirths will be able to convert lesser loot chest into higher quality loot chests
  • Characters with more rebirths will have their skill cooldowns significantly reduced
  • Characters can only trade items to other users with the same or higher number of rebirths.

Okay, I've said almost everything about rebirth I guess? Oh!

How to rebirth

  • When your character reach max level they can run [p]rebirth,This will cost all their current Ryo.
  • This will remove all their items with the following exceptions -
  • Set items will stay with you forever
  • Tinkerer items will stay with you as long as you are a tinkerer
  • Legendary items will stay with you for 3 rebirths after you get them
  • Let's say you get a legendary item with you on level 30 Rebirth 3, this item will stay with you until your 6th rebirth
  • Any loot chests or other items you has prior to rebirthing will be removed
  • You will keep your class upon rebirthing (Like... level 1 Berserker)

Max Level

  • New dynamic Max levels based on number of rebirths your character has.
  • For character with 0 rebirths the max level is 5
  • For character with 1 rebirth the Max level is 20
  • For character with 2 to 9 rebirths the max level increases by 5 per rebirth (25, 30, 35...)
  • For character with 10 to 19 rebirths the max level increases by 10 per rebirth (70, 80, 90...)
  • For character with 20 to 38 rebirths the max level increases by 5 per rebirth (170, 175, 180..)
  • For character with more than 38 rebirths the max level will always be 255
  • Characters will stop gaining XP once their character reach max level

Items

  • Now, there are over 84 thousand new common items, rare items, epic items, legendary items
  • 12 New Sets.

Item Level

  • Items now have dynamically generated Item levels based on their stats.

Set Items

  • Sets provide significant bonuses when all pieces are equipped.
  • The 12 new sets can be broken down in a total of 86 Set items.
  • Set Bonuses are as follow -
  • Extra Attack points
  • Extra Dexterity points
  • Extra Intelligence points
  • Extra Charisma points
  • Extra Luck points
  • A XP multiplier for all activities that reward users with XP
  • A Currency multiplier for all activities that reward the user with currency
  • Stats multipliers, some sets bonuses will straight up multiply all your stats by the multiplier the set provides.

Current Set Items :

  • Ainz Ooal Gown - 10 Parts
  • Skrrtis - 2 Parts
  • Heavenswheel - 5 Parts
  • Titan - 8 Parts
  • World Breaker - 11 Parts
  • Thunderfury - 3 Parts
  • Slobberknocker - 7 Parts
  • The Groovinator - 2 Parts
  • The Paninator - 11 Parts
  • Unholy Seasoning - 4 Parts
  • Mad Mook - 8 Parts
  • Badass Bop - 2 Parts

Will add more in future....

Monsters

Attributes

You should manage to slain or persuade the following type of monsters your reward will be immense.

  • 3 Extra Monster attributes
  • Enlightened monsters are very strong monsters
  • Possessed monster are monsters who been corrupted by truly evil forces and mere man cannot with reason.
  • Immortal monsters have been living since the begging of time itself, many adventurers have tried to kill them but only to fails.

Bosses

  • Bosses are now much rarer
  • Bosses are the only source of Set item chests

Mini Bosses

  • Due to the increased number of items, the Basilisk now be stopped with any Shiny items.

Basic monster

  • You are now able to find a more diverse number of monsters at lower levels

Ascended monsters

  • Ascended monsters are monster who have obtained the power to level up
  • These monsters are significantly stronger than their non ascended counter parts
  • These monster may also have very different weaknesses or strengths when compared to their non ascended counter parts
  • Killing these beats will award your with significantly more experience and ryo.

Classes

Wizard

  • Intelligence and Luck affects this class cooldown and damage spells

Bard

  • Intelligence and diplomacy directly affects this class cooldown and persuasion attempts

Ranger

  • Over 900 new pets added for the Ranger class
  • Pet now can give varied bonuses such as increased currency drop and increased XP

Berseker

  • Attack, Luck and Dexterity directly affect this characters damage abilities

Celeric

  • Intelligence and Luck affects this class cooldown and prayers

Tinkerer

  • Intelligence and Luck affects this class cooldown and forged items

Some other stuff....

  • Saturday and Sundays users will gain 2x XP and Ryo
  • Wednesday and Friday users will gain 1.5x XP and Ryo
  • Monster Stats affect the number of XP/Ryo it drops if you manage to kill it
  • A character with a higher number of rebirths has a chance of spawning stronger monster
  • Adventure now shows the total number XP the whole party gets
  • Each user gets different XP amounts based on their rebirths and stats
  • The repair cost at the end of failed adventure is not a percentage of your total balance
  • Character stats now affect their skill cooldown
  • Ascended monsters (Monsters with a much higher stats)
  • The number of people taking part in an adventure directly increases the amount of XP/currency that adventure rewards
  • You are now no longer able to join an adventure without any Ryo and will require at least 250 of your Ryo.
  • 3 New commands have been added :
  • [p]aleaderboard Who is the strongest / Coolest person in The Akatsuki?
  • [p]scoreboard Ever wondered who fumbles the most?
  • [p]wscoreboard who will be the person to lose the most adventures this week? lol

That's it for now, We'll add more stuff in future, If you need any help or having issues/doubts feel free to join our Support Server